Yakuza 6: The Song of Life (Xbox & PC) in review

The Yakuza series was released on the PS2 fifteen years ago and has since seen sequels, remakes, and spin-offs. Yakuza and Yakuza 0, as well as Yakuza Kiwami, is likely to be the most memorable …

The Yakuza series was released on the PS2 fifteen years ago and has since seen sequels, remakes, and spin-offs. Yakuza and Yakuza 0, as well as Yakuza Kiwami, is likely to be the most memorable of the series, but in the same way, not unimportant to Yakuza six.After all, both function as a prequel, or a remake of Kazuma Kiryu’s story as in the form of “Dragon of Dojima” and the only character that can be played by players in the sixth installment of the series, in which the raging, final curtain drops upon us … and more accurately was: Playstation fans were already allowed to play the game three years ago, but Microsoft fans have to wait until in the present. What do you think of the time spent waiting for it?

To clarify, Yakuza 6: The Song of Life was originally released on the PS4 in April this year. Since we on Gamers.at have been playing for a few days You can definitely find an early review for Yakuza 6. to your PS4 within our archive and, appropriately, written by my name’s nephew Roland (no relationship ;). In the test, I believe he’s already dissected the story and the gameplay well as he can. Because the games available for PC as well as Xbox are currently “only” versions, which exist only online via Microsoft Store and Steam, Microsoft Store and Steam and, however, offer nothing new, I’ll provide here only a brief version of the fundamentals to be heard … along with the launch trailer you will look at:

Again, with feelings …

Yakuza 6. is set three years following what happened in the 5th installment, and the game takes place immediately. However, it is accompanied by the fact that our protagonist is detained and held for over three consecutive years. Following the release of his prisoner, Kiryu learns that Haruka was injured in an accident and has suffered a brain injury which leaves their infant son Haruto without protection. Kiryu transports him to where Haruka was last seen: Onomichi, Hiroshima to ensure the child’s safety. In Hiroshima, a brand new but notoriously brutal yakuza world awaits the unlikely duo, and, most importantly, the most important question is Haruto’s father. And why is his clan, the Tojo family, and Yomei Alliance after him?

(As I’ve said further details is available in Roland’s comprehensive critique of Yakuza 6 here.)

The plot that is Yakuza 6. is quite long and enjoyable for extended lengths, even if it drags slightly on its road to the final. The conclusion of Kiryu’s story is incredibly successful to me. However, it’s a pity that certain more essential characters weren’t given more screen time and attention. Majima and Saejima’s roles, for instance, seem more like a better comedic appearance and are all the more disappointing when you think of Yakuza six as a finale of all of the Dragon of Dojima games. I’m not saying that I love having only one playable character, even if it makes the game seem less “extensive” than before; however, the previous characters could not have been treated in this manner.

Is it just for fans?

This brings us to a fundamental question: do you need to play all the previous parts to enjoy Yakuza 6? The Song of Life? Answer: A clear definitive “no.” The story is enjoyable by itself, with the primary characters presented in sufficient depth that it’s easy to follow the events of the 20 to 25 hours of gameplay without prior knowledge. The combat system is also well-designed that this time introduces only one, not all four styles of fighting like it did in the Yakuza series or the Yakuza Kiwami and has always been credited with points for making nearly every object in the environment usable as weapons, is as straightforward and straightforward as the skills system but complex enough to draw gamers who love beat-em-ups and action. Mainly if they are a fan of Japan and Yakuza settings for gangsters and don’t have any issues about their “actors'” hopeless overacting and reading incredibly long subtitles. The voice acting is done in Japanese, and the amount of spoken mono and debauched dialogue is exceptionally high.

You may also like:  Dolmen in the test: Dark Souls meets Dead Space

Beyond the story and battle system, the universe in Yakuza 6 makes the game the game it is.

However, it must be considered in the context of The sixth chapter of a popular series containing some ballast, and it should not abandon to show respect to the faithful players. If you’re looking for the freshest Yakuza experience that doesn’t carry all the plot (or gameplay) baggage from previous installments, You might want to take a look at the latest game that is next-gen console optimized and, surprising to say, a turn-based reboot: Yakuza: Like the Dragon.

Good porting is just half the fight

In addition to the story and battle system, it remains the universe that is Yakuza six that is what makes the game the best it. Rarely do virtual cities seem alive and natural as the ones in this. There’s Onomichi which is a peaceful port city with a vintage look, as well as Kamurocho which is a mix of a variety of Tokyo cities and has its distinct attraction due to. Both are full of online life, from people chattering to endless curious and often nostalgic mini-games to the countless, and sometimes famous, eateries you can go to. Yes, it’s crucial, as food is a significant factor in gameplay, as do many other “side activities,” to be precise.

(One final tip: more details on gameplay and co are available in Roland’s complete analysis of Yakuza 6 for the PS4. )

The fact that both cities are so full of activity was made possible thanks to the brand innovative Dragon Engine, which was utilized for the first time. Along with game-changing features like the option to battle in shops and a dramatic improvement in the visual opulence. In actuality, the faces are still able to amaze in the present. Particularly for PC. Although the version of Xbox One is unsurprisingly almost identical to that on the PS4, along with those Xbox Series consoles that were not equipped with an optimized edition, the laptop can act as the technical lead.

PC enthusiasts with similarly powerful hardware will be content with resolutions that can be increased to 4K (letterbox limitations in some sections unfortunately limit ultra-wide monitors) and the FPS levels that can be selected 30-60, 120, and Unlimited. However, some “console remnants” affected the overall image. For instance, the ground ahead of you becomes blurry , even in the most extreme setting. Additionally, the cutscenes were reduced to 30 FPS for those on consoles, leading to various strange effects that appear randomly when you allow the frame rate to be unaffected. My suggestion would be to change it to 60 FPS.

You may also like:  Farpoint in review: The beginning of a new shooter era?

This could also be the perfect middle ground for rock-solid frame rates on most systems due to the high quality of performance of the motor. For my GTX980ti, which is now showing signs of aging in more games, the classic FullHD games in 60 FPS was not a problem. It was only with the resolution that I have set for the Ultrawide display (3860×1440) it could become slightly sloppy occasionally, but with a smooth and consistent display.

One last benefit of the PC version: It’s the only version in which you can set up the controls free of concepts. Also, you can definitely play with the keyboard and mouse here. But I highly recommend using a controller on your computer too. With a keyboard and Nager, the entire thing is possible, but using a gamepad is at an end. However, I find everything is much better when you have it on hand.



Even though a game from the year 2018 is unlikely to be a benchmark in 2021, the appearance is impressive, especially with high resolutions on PC. However, the Xbox version isn’t making any errors either.


Pure Japanese vocal acting is authentic and well-done (as I could simply judge it as an un-Japanese speaking long nose). The soundtrack is diverse and well-balanced, sound effects are good.


The concept of control has been refined through time and has been working well to date. When using your PC, it is possible to play using the keyboard and mouse and alter the map at any time; however, I strongly recommend using a gamepad in this case as well.

Game design

As an old-fashioned open-world game with a story but focusing upon “only” two places, There is a huge number of places to explore and things to do without straying from the main mission. But, above all, there is a lot to be fought.


Even though the story can sometimes be a little long, however, you’re in the loop. Particularly in the event that you’re not able to be following the storyline, it is possible to entertain your mind with plenty of fun side-questions


While Yakuza 6 is far from being the perfect game, and that’s even just three years following its first release (4.5 If you include the first launch in Japan on December 16, 2016), The game remains a thrilling, action-packed masterpiece and an appropriate finale to the series that revolves around the main character Kazuma Kiryu.

Yakuza 6. The Song of Life – Rating

Leave a Comment