Pay-to-Win How does the principle work
Further, the principle of pay-to-win was most prevalent in free-to-play games since game purchases were the primary source of revenue for game developers. However, in the meantime, full-price games also depend on this method. The concept is simple when playing pay-to-win games: you can substitute time with real money to increase the speed of the game’s progress. However, this strategy is taken to the extreme in increasing numbers of types of games. Here are some of the most well-known examples:
You can improve your team by adding new players in FIFA FUT mode. You put the players in packages, and they cost FIFA Coins. Since you can earn only a few FIFA Coins in the game, it is challenging to get better without buying coins.
NBA 2K: The popular MyPlayer mode focuses on the player’s growth. The cost for this is an online currency called VC, and the more proficient your player gets, the better your player is, the more VCs you can make available.
EA caused a singular game scandal in 2017 when it released Star Wars: Battlefront II, as you could buy the loot box with crystals, which could be purchased for real money. The issue was that what was inside the boxes gave players an edge in the game, and those who didn’t have the boxes were placed at a severe disadvantage.
Items that can be purchased are now the norm on every platform; however, paying to win only happens when it offers real advantages for players. It’s not the same as cosmetic items since they’ve been around for a long time within World of Warcraft. For instance, the unique mounts and pets do not have superior stats and thus aren’t a benefit. This is also true for the well-known Fortnite skins that only modify the appearance.