WARNO in test

A third war is breaking out, but at this point, at most as a computer-generated game. In the game WARNO, Warsaw Pact and NATO troops fight on the land that is Germany in the latest, …

A third war is breaking out, but at this point, at most as a computer-generated game. In the game WARNO, Warsaw Pact and NATO troops fight on the land that is Germany in the latest, real-time strategy game by Eugen Systems.

The year is 1989. Germany remains divided into two parts: the Federal Republic and the GDR. At this exact moment, the Cold War just about ended (and Germany was reunited), and the French engineers from Eugen Systems have us thrown into The (conventional) Third World War. With WARNO (Warning Order), NATO and Warsaw Pact battle each other in real-time combat. This is the sequel “in style” of the previous Wargame along with Steel Division games from the same creator, which seeks to blend the best elements of both of the series.


The Bradley tank is racing all out in pursuit of a small town in the middle of an area of forest. In that spot, close to the massive shopping mall home to many automobiles, you don’t even notice the man. The graphics are excellent; I’ve never seen a live-time strategy game with numerous (civilian) particulars. Then there’s an anti-tank missile flying in the air just above the ground. Another one Where did they all originate? Reset quickly… too late. In an explosive flash, My Bradly is in a heap.

The enemy infantry is in the apartment block 100 meters away. I was just shooting rocket launchers assists. I am unable to get them out by any other means. I’m sure that residents have left the area. The battlefields appear like the civilians were evacuated by time, or at the very least left the battlefield to escape the impending battle. Doors are open, bikes are on the street, and broken-down cars are parked along the roadside. The apartment is in ruin, and the Russians can still take another crucial decision that has helped them win the game again. I cannot keep up with the computer for an extended period, despite setting the AI at the simplest from 6 (!) difficulty levels.

Unit diversity

With the points gained from capturing locations, weapons can (and can) be bought during the game. In this section, the units for each country are split into three categories: Tanks (battle tanks equipped with large guns and heavy armor and fighter tanks equipped with guided weapons), Infantry artillery (howitzers and rocket launchers), mortars, howitzers) Reconnaissance units of different types as well as Defense by air (from Stingers up to combat helicopters) and Supply vehicles (trucks and helicopters or armored personal carriers) to transport fuel and ammunition to troops, Helicopters, and Jets. Constructing a “deck” with your most loved units to be used in multiplayer combat is logical.

The ultimate “World War III” battle simulation.”

Every country (currently it is the U.S. and Soviet Union and the United States, although more can be fixed) includes its military units that range from foot soldiers as well as heavy and light tanks as well as armored personnel carriers, other vehicles, to missiles and anti-aircraft weapons as well as helicopters, cannons and jet fighters. Basic knowledge regarding the terms and functions of the equipment used in warfare is required. If you don’t understand what (to keep it simple for illustration) you can accomplish by using an Abrams (or the weapons you can fight with it), then you won’t be able to win with WARNOAnyone would like to be a part of WARNO (semi-successfully) must be knowledgeable about the various units or at a minimum be able to master.


WARNO isn’t the only real-time strategy game from Eugen Systems. Before that, with R.U.S.E., the French made a classic in 2010. However, it wasn’t fully supported by Ubisoft over the long run and was eventually removed from the sale on Steam. It’s a shame, as I spent numerous hours in the game. The direct successors to it were The Wargame: European Escalation (2012), Wargame: Airland Battle (2013), Wargame: Red Dragon (2014), set in the post-war period, as well as Steel Division: Normandy 44 (2017) Steel Division: Normandy 44 (2017) and then Steel Division 2 (2019) that is set in that of the Second World War. In addition, the Command & Conquer clone Act of War (2008) and the not-so-enthusiastically received by players (but quite decent) Act of Agression (2015) also originated from Eugen Systems.

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Early Access

WARNO was launched to the public as an Early Access game. The game looks amazing and is very enjoyable; however, plenty of content remains to be found. There are currently two game modes: on the one hand, multiplayer online combat (up to 4 players vs. 4. There are always around a couple of hundred players on the internet), and on the second, battles against artificial intelligence (again as high as four players vs. 4). There are four maps and a game mode (Capture the Flag) available. The tutorial, single-player campaign, and special missions aren’t implemented (coming shortly). At present, there are sixty American as well as 53 Russian units. Other nations (GDR, FRG, France, UK) are planned but have not yet been included. Eugen Systems talked about 600 (!) different units. Okay, a howitzer from one of the People’s Army (GDR) is currently playable. Additionally, other games and maps are in the pipeline, and the developers talk of a massive ten against 10-battles. The player will get to experience.

The game’s developers are planning to release the game starting Early Access in 6-8 months, when the missing features will be added. Like the predecessors, the addition of DLCs (free and paid) and patches are planned for a more significant duration following the release date. However, the question is uncertain if it will happen, but the chances are excellent. Eugen Systems has also consistently offered its games at the very least a while following release. After publishing exclusively strategic games that run in real-time, they’ll be aware of the things that need to be accomplished, and they shouldn’t afford to annoy the community further.

The Competitor

WARNOis not the only game with real-time strategies that will be released this year. Thematically, it will be quite similar in many ways to the game Regiments produced by Bird’s Eye Games, which is being released by the reborn publisher MicroProse. Regiments is set in 1989 Germany and explores the theme of war between Russians and Americans. Also, there’s the real-time tactical games Broken Arrow by Steel Balalaika (publisher Slitherine) that features Russians and Americans are able to battle against each other using over 200 different types of units. Slitherine has also is releasing Combat Mission Cold Warin the autumn of 2021. It is also focused on the war against NATO with the Warsaw Pact. For those who want to remain within World War II, this year will (hopefully) be the year of the launch of Company of Heroes 3 (Relic/SEGA). It will be an excellent year for those who love real-time strategy.



The graphics are fantastic and set new standards, at least in a real-time strategy game. The detailed terrains and units are adorned with forests, waterways, hills, and villages that you can explore in detail should you have time. The scenery and locations are modeled after actual areas in the vicinity of Fulda (where this game is played), and even small specifics on the map (cars or garden furniture, etc.).) are not just precise and accurate, but they are also the entire set dates from 1989. Even the video clips featuring news clips are made with the usual day style. However, the footage played is not in close-up view but is usually zoomed out a little so that you can not view the details. However, the tracer ammo flying across the map can be observed, as well as an overview of the entire unit and the current situation.

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The music is as fast-paced as the game itself, but according to me, the developers went too far with it. It’s not the venue of a rock show, but I’m looking to play a real-time strategy game. Sound effects sound excellent and are significant while moving units and when firing the various weapons, which all come with their sound. Radio messages inform us of the latest developments while explosions echo from the speaker. It’s not bad.


The tutorial is entirely absent in the current Early Access version. Therefore, beginners will have trouble getting the game’s nuances and playing. The game is targeted exclusively towards veterans of Eugen Systems’ last games, comprised that is the Wargame series (European Escalation, AirLand Battle, and Red Dragon) along with Steel Division 1 and 2. Veteran players will be able to navigate through the game fairly quickly as the gameplay is nearly the same. The difference lies in the details, with more appealing graphics, significantly improved artificial intelligence, and a myriad of Quality of Life (quality of living) enhancements compared to predecessors. I would suggest that beginners hold off until the tutorial is up before purchasing the game. When playing online, there are currently a lot of professional players who do not take the time to teach beginners or simply sweep them off the field in minutes.

Game Design

WARNO plays quickly. In the face of an individual or even the AI, there isn’t any time to think for long. It is necessary to move units or captured, as well as new units purchased and put in place. If you move too slow, it will result in a loss of time. WARNO is a real-time strategy that operates that is fast. It’s enjoyable when you are able to stay on top of the action, but it can be frustrating when you hear the shells flying in your ears, and you’ve just gotten the first tank in place.


A round shouldn’t be too long. It’s not dull for a moment, as you battle comprising around a dozen units that increase during the game (unless you’re losing a lot). …). There’s always something to do. The maps might not be massive; however, they are vast and well-designed. There’s always something happening anywhere and usually in many locations simultaneously. The task of keeping track of this is not an easy task, and it is constantly challenging.


If you’re a fan of fast-paced, real-time strategy games with human players can’t help but enjoy WARNOAt at its best. The predecessors have similar gameplay. However, the intended gamers are clearly avid war gamers who can handle the vast array that includes Cold War weapons and who are comfortable with the speedy gameplay. I wouldn’t recommend it to players who aren’t experienced or for those who are new to the game also if the single-player tutorial and the game aren’t available.

WARNO rating

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