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The gameplay concept, in actuality, sounds thrilling at the core. However, it fails because of a variety of design choices. These can make our initial joy turn to frustration and boredom.
At the beginning of the adventure, we begin to savor nostalgic bliss. Like The Legend of Zelda: Link’s Awakening Then, we awake on a beach, unassumingly. We don’t get into the attire of a fixed hero. Instead, we set off with an unintentionally created persona, in our instance, a robot sporting an eagle-eyed cape and a sly smile.
A mysterious dung beetle known as Puku appears out of nothing and gives us the “Sword of Ditto.” Our duty of honor? We must stop the evil witch Mormo, terrorizing all the people of Ditto.
However, we don’t have much time to become accustomed to our cute robot hero. He’s already dead after his introduction with an elongated tentacle inside the heart, which strikes us with the same force. We should, however, be used to having an ever-present companion in this. So, one hundred years later, we awake with a brand new persona (this time , a woman with red hair that is wavy) and pull the blade of Ditto from the tomb of our fallen robot , and begin a second witch hunt, at least until the new heroine dies.
Many heroes One goal
Similar to Zelda, But…
New dungeons pop up while old ones are gone. Towns are relocated and have various names. A dark veil covers the world of games if we’ve failed previously Mormon. However, it glows with beautiful green after having defeated the witch using our heroes from the past. Additionally, there are numerous secrets to be discovered, including hidden characters. Therefore, the developers aim to provide us with something new with every run-through; however, the modifications to the world of games remain small, and the graphics get repetitive after a time.
However, don’t get too high. The Swords of Ditto isn’t even as close to the dungeon style, similar to its previous games. The most difficult and clever head-butts like the one in the Eagle Fortress in Zelda Link’s Awakening don’t await us here. In most cases, we’re faced with simple switches often solved by the first thought.
Because we must put in so minimal effort in the dungeons, a wealth of rewards will be waiting at the close. We finish the dungeon by demolishing the known as an “anchor,” an element of energy source used by the witch that weakens Mormo and helps her in the final fight.
In The Toys of Legends, we also receive proper equipment like golf clubs or exploding drones that provide additional protection to fight Mormo and her terrifying supporters.
The combat system is based around dodge rolls and sword-throwing combat; battles can be adapted through the numerous imaginative Toys of Legends, each with unique and exciting effects. Let’s face it, who wouldn’t play a ball flaming across the field to take down an entire group of zombies that could otherwise have destroyed our lives by their poisonous green vomiting attacks? If you’re talking about Toys of Legends, The Swords of Ditto made more sophisticated use of Zelda.
Level, level, level
White on black, this looks like a fun play as a couch or solo co-op, which promises a certain thing despite the obvious Zelda resemblances. In reality, the game ends up being boring and repetitive, which is why we are exhausted after the second time.
The fault is with the progression system. Even though we can keep our advancement after the screen’s death, we’re still not motivated to play. The reason? The enemy’s strength is the same as our warriors and thus does not leave us with the feeling of getting stronger than Mormo’s supporters.
To give ourselves the best chances to win the final fight against Mormo To be able to win, we’ll need, at the very least hit every monster that comes into our path. This becomes repetitive and dull after a short period despite the engaging combat system and the imaginative Toys of Legends. Those who aren’t all knowledgeable about roguelike elements will have difficulty integrating into the game for the first couple of hours.
As much as we’d like to play the role-playing game due to its adorable design reminiscent of “Gravity Falls” and “Adventure Time,” We want to take it in stride and shake it around because of its potential. However, it’s not worth it. The result is that we must accept our self that we don’t enjoy The Swords of Ditto as many times as we’d like.