The Legend of Zelda: Skyward Sword HD in the test

The Switch is becoming increasingly the home of Nintendo’s most beloved games. In the event of being emulated, remastered, or remade, classics from the history of video games frequently come out in brand new (or …

The Switch is becoming increasingly the home of Nintendo’s most beloved games. In the event of being emulated, remastered, or remade, classics from the history of video games frequently come out in brand new (or old) designs to the most popular gaming handheld. More than ten years after the launch day, The Legend of Zelda: Skyward Sword is now also doing honors on the Nintendo Switch and could shorten the delay in the meantime for the follow-up for Breath of the Wild for a couple of.

The small addition HD within the game Legend of Zelda: Skyward Sword HD may suggest we’re again in the middle of a Remaster. A little bit of polishing can be expected (and spoiler alert: it’s a success), and it is possible that the (gameplay) technology can be improved and tweaked to a degree. However, when the story or the fundamental gameplay aspect is focused, the norm is not to be touched. In this instance, it’s beautiful.

The beginning…

The more complex the story behind the game series gets, the more difficult it is to put the games in chronological order. Does A take place prior, following, or alongside B? If three (as it is in Legend of Zelda, three (!) official timelines in parallel, The chaos is complete. Maybe not? The 2011 release Skyward Sword drew lines in the sand and declared that I am #1, an Alpha with no Omega. The prequel to all prequels! If you’ve ever wondered the reasons why a beautiful princess, her green-colored guardian, and a sinister villain are reincarnated over a never-ending cycle, you’ll need to start now …

In the past, the good forces under the guidance of the goddess Hylia and evil forces were at war for a long time. Amid the fight, Hylia led the few survivors into safety on a floating high island in the sky and prevented evil from entering the region known as Cloud Hoard by creating an impenetrable cloud.

Many years have been between then and now, and tales of a realm beneath the clouds have long held become legends. The people of Cloud Hoard continue to live as if they believe in the gods and fly on giant birds that have been tamed. Link is an undergraduate at the local school for knights and is a friend of Zelda, her mother, and the principal. While on a journey together, they get stuck in a black whirlwind , and Zelda is taken to the dark under the cloud. Link is saved and awakes within his Cloud Hoard, but of course, he will do all he can to save Zelda. Phai, the mysterious creature Phai eventually takes him to a hidden room beneath her statue. There, Link is given the Sword of the Goddess, in which Phai is made by the Goddess and discovers that his purpose is to take on (again) that evil that the Goddess slew in the past centuries. In the Sea of Clouds, Link arrives at the fabled Earthland and follows Zelda’s footsteps.

The New Old World

Although the title doesn’t quite measure up to the scale of Breath Of The Wild‘s vast open world, It never fails to be awe-inspiring with new areas and environments. Also, don’t be deceived into believing that the game can only travel through three regions – and four when you include the size above the clouds. The forests of Phirone The fire lands around the Eldin volcano Eldin and the desert of Ranelle appear small during the initial run-through, as you retrieve stone tablets from the temples in the desert, looking for Zelda. After a couple of hours of gameplay, it is quickly apparent that each world has plenty to provide. To find three holy flames that are needed to improve our swords, We return to three different areas and, lastly, thanks to new skills or items, suddenly, completely new realms appear A parallel world here and a subterranean lake kingdom there; it rises too high peaks, or we race on the mine truck on rails that lack confidence. In any case, it’s not dull. However, a bit less backtracking would be pleasant, and, more importantly, the lengthening of the game’s time through frequently longer runs and flying tracks would not have been needed.

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The cheating amiibo

In this way, it’s annoying that this brand-new feature is available only to those who own a particular amiibo. Only owners of this double-figure “Zelda Cloudbird and Zelda,” which was released in tandem with the game, have access to the feature of quick travel anytime: Simply call Phai and scan the amiibo, and you will be transported directly into the cloud world which is a bit like the widely dispersed save points that allow you to travel back to the cloud realm, however, once you’ve finished the business of Cloud Lair and the like replenished potions, fixed shields and so on. It is possible to have your body teleported back to the beginning point by scanning the amiibo. Ordinary mortals must first leap off Cloud Lair, fly into the hole in the cloud cover, and then walk to the (hopefully) close bird statue. This is a significant feature that is not as impressive as the typical amiibo prizes, and those who do not own the particular figure will be at a disadvantage. Therefore, the displeasure over it is understandable.

Motion control is the nexus of it all.

The original game was one of the most popular titles on the Wii, which is why it’s not surprising that its unique control features were embedded into the Game’s DNA. The battle system was designed to be more efficient for this: Link no longer swung his sword at the press of a button. No, it was necessary to attack in a specific direction using the Wiimote. The enemies were blocked in some or all directions or were vulnerable only to dive in particular areas (being at risk from clear strike directions). Left shields had to be controlled simultaneously by the Nunchuk to be able to reflect attacks at the appropriate time.

Certain items, such as the whip, could also be employed with motion controls. Magic sigils could be drawn freely by soaring through the air and specific puzzles needed to be completed by twisting or (sometimes) twisting your wrist. However, many positive things could be said of the remainder of the game; it’s not that much better. The motion control was an intriguing change, perhaps even a slight change. There were a lot of players; it was still more of an obstacle than a blessing. It was too inconclusive, tiring, and a lot of adjusting to.

The solution to this issue was a significant problem during the creation of the remake. The Switch has slightly better motion control capabilities than the Wii; however, they’re not flawless. Additionally, there are (too) many players who aren’t a fan of fiddling using controllers in general. This is why Nintendo provides a different option this time: If you’re interested in utilizing the stick, you prefer to manage the sword. After a bit of training, it works well, even though you should not move the bar too slowly in the same direction. One drawback: it is difficult to control the camera, and it is usually situated on the right stick and is naturally in a flat position. It’s only possible to move the camera when you simultaneously press the shoulder buttons on your left, which requires a lot of practice to master.

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Proven game formula

Other than that, The Legend of Zelda: Skyward Sword HD is a Zelda title you’ve heard of and are awed by. With the help of a shield and sword, you take on your foes by jumping, running, climbing over the terrain, and gathering rubies until you’ve emptied your wallet. The phlegms replenish hearts and stamina when needed, and many items can be utilized against adversaries or to solve problems. Bombs, slingshots, and the like. We are all old friends here. Other tools, such as whips (pull switches from a distance and then move over gaps), and the magical jug (produces mighty wind, which is effective for cleaning up and blowing out enemies), are well-known to those who have played on different 2D Zeldas. What’s new is the grave claws as well as the (grappling) beetle. The digging nails are used to find treasure in specific locations. When upgrading with Mogma claws, Link can dig in the dirt for himself.

The new beetle is also proven to be extremely handy. It is a remote-controlled mechanical beast that can fly through the air and can, for example, it can trigger remote switches and also collect hearts or rubies. When upgraded into Griffin Beetle, it can transport larger objects like bombs to give a gift to your adversaries or even open new avenues.



The style of graphics is based on impressionism, according to the developers. I admit my ignorance regarding this kind of thing; however, it’s beautiful thanks to remasters, even on large screens.


Background music with orchestra and familiar sound samples (finding the hidden treasure box …), but with only some exclamations like the rest, there is no voice acting.


Motion control denialists also get their money’s worth due to the new stick controls. However, they’ll need to live without the control of light cameras.

Game design

The wide-ranging game world encourages exploring, and puzzles or their mechanisms are refreshingly simple.


Protecting Zelda and saving the world is all the motivation a Zelda fan could ever need.


Skyward Sword is a worthy representation of this Zelda series. It is only the motion control that could may it cause a bit of a divide in the spirit. However, with the help of controls in the remaster today, everything is in place to make a re-initiated journey towards the minimum time-based starting point that comprises Zelda. Zelda universe.

The Legend of Zelda: Skyward Sword HD – Rating

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