The backbone can be found in the retro-futuristic Vancouver with anthropomorphic animals. Editors Raw Fury and developer studio EggNut focus on a dark film noir style and pixel style. What could fit into more than a deep investigation filled with mystery, power play, and corruption, as well as murder like the Blacksad? We took a close examination of the adventure game as we tested it.
Howard Lotor’s most famous case
It’s a typical day for private investigator Howard Lotor when Mrs. Green, in his dirty office, orders him to find and watch the husband of her Jeremy. He is said to be acting strangely and smelling strange and was not returning home until the late hours of the night. The raccoon detective has been assigned more thrilling assignments than being able to spy on an Ottermann who appears to be doing a shady business. However, he is unaware that this is just the beginning of an extensive investigation that goes to the top echelons of society.
The backbone story Backbone is told through a series of episodes. The story follows Howard Lotor’s moves in the traditional side-scroller fashion through different districts of the fantastic big city in pixel format, producing a rich mix of the present and 50s-style jazz elements. With the help of various layers in the background, an effect of parallax is created, which creates visual depth and creates the proper crime thriller feel. Howard’s new case takes Howard to the glowing The Bite, the infamous nightclub run by businesswoman Clarissa Bloodworth.
In the pursuit of Jeremy Green, Howard Lotor employs his expertise as a private investigator. It is soon apparent that the outcome is different than what was stated in the Kickstarter campaign or press releases for 2020.
If you were hoping to explore an alternate world of post-noir, which includes the free hunt for leads, or the use of scent-based stealth techniques will be disappointed. In all its entirety, the game contains a few challenges and sneaky interludes. It’s possible to call Backbone an adventure through text since one thing is obvious there is a lot of talk in this game. In English. With no voice output.
Fantastic story, but it’s not shared with the world.
What Backbone cannot do on the gameplay front, but the story could make up very well. What is it that makes the game work so well? The plot remains highly linear, and despite a lot of dialogue and answers, There aren’t any significant consequences or alternate actions. The characters, although likable, however, have very stereotypical characters. For instance, the grumpy policeman Howard gets the sharp Fox journalist Renee to be his partner. However, the story is well-written, engaging, entertaining, and contains many unexpected twists. Unfortunately, it isn’t fully developed because some of the started plots are not resolved satisfactorily. The world is incredibly complex, including the social structures, including their class system of racism, the futuristic Vancouver with its tall wall that hides monsters and dangers are said to reside, and the religious mythology surrounding the Shepard. The ideas behind the Shepard are fascinating enough that it would be nice to know more about them. Additionally, these concepts provide many possibilities for stories to be created.
Without giving away too much, I’ll just say a few words about what happens in the story: yes, it becomes apparent that there’s more in the story than just finding an unfaithful husband. The report can be surprising and entices readers to twist in the final third. This makes it unique and enjoyable – however, in the same way, some will not like the story. A few tips for anyone curious and would like to give Backbone a chance: Backbone is currently available on the
Xbox Game Pass for PC