Subnautica Below Zero in test: A familiar dive, only served cold

Special reports, analyses, and background information for heroes of the role-playing genre or hobby generals as well as single-player enthusiasts – from professionals who are aware of the games being played. Your benefits: An icy …

Special reports, analyses, and background information for heroes of the role-playing genre or hobby generals as well as single-player enthusiasts – from professionals who are aware of the games being played. Your benefits:

An icy adventure that has a story to tell

The initial plan was to make it DLC for Subnautica but eventually landed as a separate expansion Below Zero. In it, we do not play Aurora crew player Ryley Robinson, but instead an enologist Robin Ayou, but find ourselves on the planet 4546B, which is two years following what happened in the initial Subnautica. We are in the Arctic zone this time, as the epithet below Zero (“below zero”) already suggests. Additionally, this time, we are there on our initiative in a manner that is not exactly pleasant and finds out within a matter of 20 hours the fate of Robin’s deceased sister Sam. In our investigations, however, we discover something is wrong in the absence of any trace of the teams of researchers stationed there, nor of Alterra Corporation.

Other than the cuts and dialogue, we also get to get to experience the story through audio files that are available all over the world. They’re not the best and are only available in English. However, there’s a German text available for those.

It’s laudable that the developers took into account the community’s opinions regarding the story, and that’s why we are getting a much more thrilling story than what we were initially given during Early Access. Originally, it was thought that Sam could only communicate with Robin through radio. As it turns out, in the end, she dies, which is why we embark on this adventure. The personal perspective enhances the story, but Robin would have been able to use more emotions in this story considering the circumstances.

New challenges lie ahead below zero

In essence, Below Zero not only looks like its predecessors visually (e.g., the HUD and objects) but also functions similarly to it. We collect resources, create equipment and equipment, and then again smash whole bases from ground (sea) ground as we learn the mechanics of more. But, it’s vital to be aware of nutrition, health, thirst, oxygen levels, and body temperature.

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The temperature of the body? That’s right! The new Arctic setting has already suggested that this will add a survival factor. It may seem like it’s more work initially; however, it’s balanced so well that it doesn’t bother the most. Since underwater, which is in which we continue to spend the bulk all of the time, we don’t encounter trouble. The cold forces us to stay later on land to build. To avoid freezing to death, we can rely on things like hot coffee or warm ourselves by laying on glowing formalities and putting on a thermal suit.

This makes exploration enjoyable

Despite a larger area, The world in Subnautica: Below Zero is ,generally smaller than the previous game. However, it doesn’t matter at any point since we come to learn more about it that way. Additionally, explorations aren’t just more efficient to plan but can also be more enjoyable, mainly because the effort of obtaining the raw materials is a bit constrained. We may spend a few minutes trying to find something particular, but over time, we are aware of the hot spots.

Longer journeys between points cause lesser idle time because of the more miniature world of games. In any case, we can explore these areas faster thanks to new automobiles. Collecting the blueprints and materials needed to build an invention like the Snow Fox (a kind of hoverboard on land), for instance, is, therefore, worth the effort. Underwater, however, we do not have to climb into the submarine, but instead in The Sea Truck. Sea Truck.

Fantastic underwater world with potential pitfalls

With flippers alone or using technical aids, exploring the new biomes with their diverse marine life is enjoyable. The bright marine and terrestrial life are awe-inspiring in darkness and form an element of the cohering atmosphere.

If, despite all precautions, the threatening creatures attack us, we can defend ourselves, but in the event of doubt, we’ll put our guns into our own hands. Fighting is not the forte of Subnautica below zero. Robin is, at heart, an explorer, not an officer.

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A truly unfair experience is rarely enjoyable even. Most of the time, we can avoid fighting fights. The game always provides us with an answer to the problem at hand. This can be done through manufactured equipment such as the sea glider, which allows us to get ahead, or through plants that provide oxygen. Anyone who wants to simplify the process can do so by selecting the best option.

When properly planned, exploring the world will not only provide a visual pleasure; however, they also draw us with unique materials, audio files, or brand new blueprints that can be obtained when we scan objects.

Excellent sound quality and minor technical issues

From a technical point of view, from a technical standpoint, we can only beg about a few small issues with PlayStation 5. PlayStation 5. Through the entire testing period, There were no crashes, nor did we find any problems with the console. This is because the Early Access phase seems to be helping in this regard.

But, the controls have a minor issue with the tighter areas, such as the spaceship wreck. The controls can become too fragile to be able to disintegrate quickly in the event of low oxygen. This has caused us to be frustrated for a moment or two, but it can be cured with the appropriate equipment.

The atmospheric sound design, however, was awe-inspiringly positive. The rising bubbles in the water or the marine creatures calling out in the distance greatly contribute to the overall effect of the underwater environment.

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