Resident Evil 2 in review: This is how a PlayStation remake goes

Chaos, zombies, and tense problems: Capcom delivers the almost perfect remake of “Resident Evil 2”. What’s real and what could be some catch-up to be done is available within the article. The new version to …

Chaos, zombies, and tense problems: Capcom delivers the almost perfect remake of “Resident Evil 2”. What’s real and what could be some catch-up to be done is available within the article.

  • The new version to the Playstation classic was released in 1998.
  • Two options: Leon S. Kennedy and Claire Redfield.
  • Based on “Resident Evil 7” on the RE Engine

The moment “Resident Evil 2” was released on the Playstation in 1998, it offered a big bang for your buck. After the massively successful first installment, the sequel aptly carried on the story and introduced significant innovations.

But, especially in Germany, there were issues: In particular, the game ended in the index and thus unavailable to many fans for a considerable time.

It wasn’t until March that “Resident Evil 2” was released in this country with no hiccups and the excitement over the news of its remake was fantastic. It was quickly apparent that “Resident Evil 2” was an actual project from the heart of Capcom. However, is the attention in detail sufficient to put a 21-year-old action game in the correct position in the marketplace?

What we consider to be good

Like a modern action game

Capcom is remaking “Resident Evil 2” from scratch, built upon an RE Engine last used in “Resident Evil 7.” The result is an action-adventure that seems like it was designed to be played in 2019. The game is stunning when played on Playstation 4 Pro in beautiful 4K with lovely texture and spectacular lighting effects. The main attraction of the game, however, is the animations and the monsters themselves.

The zombies strut their way through the hallways with stunning detail, with their bodies stunningly catching fire or even losing parts of their bodies when they are shot at. The close-range battles certainly offer a few moments of terror. In this case, “Resident Evil 2” constantly shows the action close – which only enhances the atmosphere.

A near-perfect remake of an old classic!

The most amazing part is that “Resident Evil 2” does not appear like a contemporary action game because of it. Instead, it captures the feel of the original. In addition, the remake gets rid of the annoying stationary camera angles. The remake is also based on a free-flowing and classic 3D chaser’s perspective in keeping with a modern action film.

This makes fighting easier and avoids unpleasant surprises. Naturally, you do not want to lose the audio design at this moment. With surround acoustics, this can scare you more. Additionally, the dialogues benefit greatly from the amazing facial animations and the booming voice.

You may also like:  Injustice 2 in the test: Heroic brawling fun

The tiny changes

In 2019, it was evident that it takes more than a beautiful visual appearance to make a statement over the long term. So Capcom makes a few minor changes, and it also gives true gamers the option to personalize the gaming experience. Beginners, for instance, can try using the “normal” challenge level. In addition, you do not need to save ribbons. Instead, just visit a typewriter and save.

There’s even the possibility to save multiple times at the same location. If you’re looking for more challenging, you can increase the difficulty, and the ribbons and the “problems” are back.

Capcom also introduces a few changes to its design of levels. In essence, the game continues to have two protagonists: Leon S. Kennedy and Claire Redfield. In essence, they are on the same journey; however, the routes and choices they make sometimes differ from each other.

People who are familiar with the original will also notice certain dramaturgical modifications. To avoid spoilers, we’re not going to talk about these changes here. The truth is that the new versions seem contemporary and work perfectly with the latest “Resident Evil 2.”

It’s “Resident Evil”

The newly released “Resident Evil” has many strengths and wears the nerves. Of course, there’s the limited distribution of tools, weapons, and ammunition. While you’re not always completely invulnerable, you’ll need to evaluate every attack and decide the degree of aggression you’ll show. For instance, in the sewers, you’ll face many zombies like Ada Wong.

They are quite tough and can even consume headshots. So, in this situation, it is better to get rid of the flimsy modersacks and then use the barrels and crates as barriers. Leg shots can reduce the speed of the undead.

The puzzles remain on the same levels as the first. For the Police Station, as an instance, we must run through a maze along with Claire Redfield before we open all the doors, find hidden secrets, and finally locate the exit. In addition, certain buildings can be highly complicated, which means we must remember the exact location of the critical objects. The difficulty level, therefore, is a range from very difficult to basic sliding and switching puzzles.

What we believe to be bad

Bossfights, inventory management and other oddities and ends

Capcom has done a great job in “Resident Evil 2.” Which means there aren’t any actual gameplay challenges in the action-packed adventure. Of course, you’ll get used to the new approach compared to other games and the old-fashioned puzzles. However, it is straightforward to master because of the perfect level design.

You may also like:  Shadow of the Tomb Raider in review: How good is Lara's latest adventure?

A few flaws can seriously hinder the gameplay. It annoyed us not to drop objects to take them back later. The map is filled with things that are not in use, and therefore why couldn’t we move them by of them ourselves? In general, the management of inventory is a matter of preference. Collectors and hunters, in any case, will be content to a certain extent with the game “Resident Evil 2.”

The boss fights lack a little bit of vigor and showmanship. While the fight scenes are presented in a neat manner, other shows have more. However, that’s not complaining at a higher level.

Rating and Conclusion

PRO
  • great technique.
  • Excellent mixture of resource scarcity games and puzzles.
  • Strong fanservice, with an eye for particulars
CONS
  • Puzzle design can take some time to get used to.
  • Small inventory issues.
  • Bossfights that are not as massive


Resident Evil 2 in review: what is a PlayStation remake

This is precisely what “Resident Evil” players have been hoping for, and With this remake, which is based on the sequel, Capcom succeeds in the long-awaited win. The remake is a success in nearly all aspects and at the same time is an interesting contrast to other games such as “Red Dead Redemption 2” or “Assassin’s Creed”: Odyssey.”

Capcom retains the retro feel of the original game, but it also enhances it with an impressive HD façade and offers a variety of features that were smudged a new coating of color. It doesn’t matter if it’s the controls or the technology or the design of the levels – “Resident Evil 2” is impressive all the way through and even the slight adaptation of the story gives you the perfect chills thanks to its calming atmosphere and well-timed scares.

Leave a Comment