Ori and the Will of the Wisps in review – Masterful Metroidvania

Special reports, analysis, and background information for heroes of the role-playing genre as well as hobby generals and single-player players – by experts who are aware of the games being played. Your benefits: We were …

Special reports, analysis, and background information for heroes of the role-playing genre as well as hobby generals and single-player players – by experts who are aware of the games being played. Your benefits:

We were thrilled to try it out: can Ori 2 live up to the high standards of its predecessor or even beat it?

A swooping owl crash has consequences

The tale of Will of the Wisps picks from where the predecessor ended, yet it is easy to comprehend even for people unfamiliar with the original. A forest spirit named Ori and his two best friends, Naru and Gumo, can work together to take care of Ku, an owl with a soft, cuddly face who has suffered broken wings. They are also there when Ku takes flight in the beginning.

As Ku is seated on his rear, Ori heads away from the local Nibel forest. However, Ku and Ori get caught up in a storm and fall in a separate area known as Niven. Ori’s search for his companion soon becomes an adventure of a larger scale, where the Wisps play an important role.

The story is based on classic themes such as good (light) against evil (darkness and decay); however, it is kept hidden from view compared to other games. Nevertheless, the story still touches the heart of the matter due to the fantastic characters. It’s fascinating how Ku, Ori and Co. can evoke sympathy through their distinct motions, expressions, and facial expressions. The fabulous background music is the main attraction, but we’ll get to the subject later.

Fighting that you can feel

Regarding gameplay mechanics, Will of the Wisps relies on the tried-and-true 2-D Metroidvania combination with exploration, skills progressions, and combat in the vastly diverging Niwen overworld. However, the combat element is more refined than the previous. While fighting in the first Ori was about hammering the button, hoping that you’re the spirit guide Sein could complete his task with the utmost efficiency; the action gets more violent when you play the sequel, Ori. The tiny forest spirit is able to reach for a shard of sword-like light, a bow , or an all-around blow that is particularly brutal.

The fight against insects, spiders, and other creatures is significantly more physically and enjoyable on the one hand. On the other hand, they are also more challenging and varied because we must be aware of movement patterns more often, and many enemies are sensitive to certain types of attacks. The only minor problem is when many enemies – particularly the annoying flying creatures are playing simultaneously. As a result, it can sometimes be a little confusing.

Hopping isn’t often more beautiful.

However, the exploration and platforming aspects of the game are, without exception, fantastic. With tricks like double jumps, wall jumps, double jumps, and other dash-related maneuvers learned quickly once you’ve started this game, little forest spirit is whizzing through Niwen like a will-o-the-wisp. Because of the exact control, routine choreographies are successful in just a few minutes of play. It was so thrilling that we tried to gather every extra thing we could during our test, just because it was such a blast to explore the different environments.

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With all the excitement, Ori and the Will of the Wisps is also difficult, even on the average of the three difficulty levels. In addition, the thorns, poisonous water, or chasms must be fought off, or smaller puzzles are solved. We have to push or activate platforms or stones around. However, the developers develop their skills in many locations.

In the first major dungeon in The game, we need to turn on wooden wheels that launch Ori across space. In other areas, we must be required to dig in the sand or follow an insect through a dark cave, as staying in darkness is sure of death.

Frustration factor escape sequences

It’s a constant companion to testing: after the test, we recorded the lowest triple-digit score in our stats. But, Ori 2 never becomes unfair, mainly due to the fair automated checkpoint system. In addition, the frequently interspersed escape sequences make a massive dent in the frustration to the limit. They are spectacularly similar to the final boss fights, just like the first portion of the classic trial-and-error scenes.

In order to avoid an avalanche or a water roller, it is essential to be able to navigate an exact route through the collapsed level. Making even the tiniest mistakes could cause a fatal accident. The best thing to do is, if you are unable to get anyplace, it is possible to reschedule the process and try to do it again at a later time in time. This was not feasible in the previous.

Ori’s talents aren’t readily available at the very beginning. However, they are available within the game world, bit by bit. On one side, this gives an enjoyable feeling of progress. Conversely, it is good to go back to specific areas later. The brand new and diverse ghost shard system is also a great way to get the perfect “playing around” aspect. Ghost shards are passive skills that allow Ori to move and offensive and defensive buffs.

One shard, for instance, permits you to stay on walls (and not bounce over them). Others can mitigate any damage or allow Ori to Triple jump. The main issue is, on one aspect, that we must discover the majority of all 32 of them and buy them from Twellman. However, on the other hand, we can start by equipping only three splitters simultaneously, which means we need to trade-off. This is, nevertheless, an exciting new element.

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More open-minded approach

When is a more lively and mature fantasy world than The Blind Forest from the first section, largely because of the NPCs? Characters like the bird-like animal Tokk and the feline-like Moki are not just there to provide the atmosphere. They also have smaller tasks ready for Ori, for example, rescuing a wolf’s fang from an area that’s difficult to get to.

Ori 2 offers a vast amount of additional content apart from the main game, which runs less than ten to fifteen hours. In the hub region of Wellspring, where, for instance, you can assist the blacksmith in building new components like homes or even vines, and with the help of which, we can discover new areas. The gardener wants us to search for some mysterious seeds in the game, and throughout Niven, there are a variety of hidden life and energy fragments, shrines to challenge, and numerous other things. Anybody who wants to get to 100 % should be working for a while.

Much like an animated film

Visually, Ori and the Will of the Wisps create an entire fireworks show in the background, in which you can also see the focus on detail beginning: tiny objects move, for instance, or make a way when Ori is walking by or over them. Moreover, bushes and trees swing in the winds, light rays pass through dark areas and particles fly across the sky.

Furthermore, there’s an enormous variety of visuals to choose from dark caves that have no vision, submerged sections, tranquil forests with petrified creatures as well as snowy passageways as well as an overgrown mill, and numerous other things create Ori 2 one of the most stunning 2D games we’ve played to date. But, the perfect experience is occasionally slowed down for your Xbox One X, but most of the time, Ori 2 runs at a seamless sixty frames per second.

We would like to highlight the background music because composer Gareth Coker’s music is outstanding similar to the first. The tune on the menu already makes us feel goosebumps In the game, the music is sometimes opulently dramatic but then calmly empathetic yet always fitting is the basis of the game. It also evokes an array of emotions, particularly during the emotional scenes, which make these moments hit us more than we anticipated. Because of them, too, Ori and the Will of the Wisps will be etched in our hearts for an extended period.

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