Oninaki in test

What if death were not an end in itself? What if we were aware that death is simply a transition toward the next stage of life? The souls that die could remain within the realm …

What if death were not an end in itself? What if we were aware that death is simply a transition toward the next stage of life? The souls that die could remain within the realm of spirit, only to be born again. What would happen if we could visit our loved ones in heaven? This is precisely the question Tokyo RPG Factory’s newest Oninaki game Oninaki tackles and takes us to the world of Oninaki, which completely flips our perception of death and life upside down.

Between death and life

In the story of Oninaki, it is possible to slip into the character of Karachi as a guardian whose duty is to ensure that souls who have died can enter the afterlife to be born. To accomplish this, Karachi can travel between the realm, which is the world of the living, and the life “behind the veil,” another domain where deceased souls, encased due to the sorrow of their family and friends or other circumstances can remain. The issue is that if these lost souls stay in this realm as spirits for longer than they should, they will be Fallen Ones, monsters who allow free the reins to all their negative emotions and then target anyone or anything that is in their way, especially you, naturally when you are making your way through the journey.

With Daemons with Daemons Tow

If you’re familiar with the previous two games by game designers Tokyo RPG Factory, you may be a bit shocked at the new Oninaki The story is highly episodic this time, which lets us and the Kagachi’s character Kagachi move between one adventure and the next, instead of telling a lengthy, ongoing story , even though the story is woven into one giant story arc in the end. Additionally, the battle system has undergone an overhaul: Oninaki is more of a hack and slay type game than role-playing, yet cleverly blends the fun of melee with role-playing elements.

The basic idea behind the Combat system is to utilize Daemons who are unique, lost individuals who can join your party to gain combat skills, which you then apply in live battles against the Fallen. Each demon is equipped with different abilities that range from buffs and debuffs to various ranged and melee skills and passive capabilities like more damage as long as the appropriate devil is in your current party. In this instance, you can summon at least four to service simultaneously and switch between them during battle to utilize their unique abilities, which can be as many as four demons.

When you attack opponents with daemons in ever more powerful ways, You develop a connection with your ally in active play at the moment. Once they have reached the desired level, you can switch to a trance-like mode in which attacks do more damage, and you can also apply other effects based on the skills your companion has not yet mastered. Regarding your companion’s abilities, they’re arranged in a tree of skills and are unlocked with the assistance of the stones that defeating enemies will drop.

In the skill tree, there are memories of your respective daemon. These short text fragments, including illustrations and the Japanese reader, provide more details about the history behind your characters, which have little impact on the game, but it adds dimension to the realm and the people who live there.

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After you’ve unlocked the memories of the skill tree and you’ll be able to revisit them.

If you’ve not yet mastered enough skills in the tree of skills, your companion increases in level, and their abilities improve. There are also advantages of the combat abilities themselves: If you regularly use them, they may awaken, which unlocks more effects. In the skill tree, you can use up to 4 of them. Do you think it’s complicated? It’s not.

Guardian, Daemon Master Weaponsmith

If you think the combat system that includes Daemons and Co is challenging enough, let me assure you that it doesn’t end there. Alongside the dozen Daemons available to recruit and equip with abilities and increase the level of your weapons, they are a major factor in battle.

Every Daemon has a weapon of its choice, like chains, swords, or axes. They have a value of strength and, occasionally, slots into which you can place shadow stones. They are often left behind by the enemy or may be found in treasure chests located in the Veil World. They can cause increased damage to certain types of enemies, faster affinity increases, and resistance to buffs. Furthermore, you can improve your weapon by combining it with others in any form or genus to enhance its power. You can see the combat system used by Oninaki gives you many options.

Behind the Veil

After so many explanations of the almost too much – complex fight system fascinating to know what you’ll need for these abilities. To begin with, in the course of your game, you travel, as stated, constantly between the realm of the living and the one hidden behind the veil. The maps appear identical; however, various enemies are seen, and – most interestingly, sometimes, the game can only be played within one of the two dimensions.

You will always begin with the veil of blindness in the spirit realm. This means that the whole space appears as if it is entirely dark, and each hit by enemies can be fatal. To stop this from happening, it is necessary first to locate particular enemies in the world of the living and then eliminate them. If you can pass through the dimension gate upon their death and enter the Veil World, the darkness is gone, and you can begin exploring the world and encounter new enemies. You’ll discover treasure chests only accessible within this realm and, occasionally, wormholes that take you off to different areas on the map that could not be reached within the living world. The drawback to this concept is that you have to traverse each map twice – first in the realm of the living, to clear the veil and blindness, afterward in the world behind the veil, to discover the treasure chests.

Lost Souls

Alongside The Main Story, which takes you through the capital and the “base” Detox to one area after another, you’ll also be able to transfer lost characters to the afterlife in side quests. To accomplish this, you’ll need to converse with them in the spirit realm and then complete a series of tasks ranging from battling their monster and locating items to taking them to the people alive. The missions aren’t particularly demanding, and, at the end of the day, they’re just a matter of going through the maps you’ve played through. The maps do not provide any indication of the exact location the respective quest scenes are activated. A marker, at the very least, to prevent unnecessary walking could have been helpful here. You can at least look at the Lost like the treasure chests that are hidden away in the realm of the living. You’ll only have to enter the veil to the proper location to speak to them.

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Beautiful Death

While the gameplay of Oninaki has been described as somewhat of a mix, this game has a lot of potential in one aspect its audiovisual presentation. The living world has been presented in vivid colors and is decorated with a great deal of focus on detail. Likewise, the Veil World is awe-inspiring and magical by its luminescent artifacts as well as the inhabitants. The locations themselves are diverse, and the style of the enemy is equally appealing, even though it is based heavily on variations in the color of the basic shapes.

The soundtrack is awe-inspiring: The stunning melodies provide the stories with an appropriate atmosphere that will encourage you to sit and listen for a while rather than continue to follow the story. Voice acting, however, is excellent; however, it’s there is only one version available: Japanese, as well as specific phrases (world shifts!), tend to repeat a little too frequently for my liking.


In the wake of Lost Sphere and I am Setsuna, I was intrigued by the 3rd game by Tokyo RPG Factory and was amazed but not all disappointed. Oninaki is a departure from traditional aspects of role-playing and offers the hack and slay experience with plenty of elements of role-playing that, when combined, are overpowering or, at the very least, can’t be played at all, in the case of just wanting to enjoy the game without getting overwhelmed by the numerous post-game activities. But this isn’t an issue since players can decide what aspects they wish to concentrate on and what approach they would like to pick. However, I do have to critique the narrative in a small way. The episodic history of the game itself is not a detriment to the game’s enjoyable nature; however, on one side, the character’s development can be a bit lacking in this game, and on the other side, the story moves around a little aimlessly and in a haphazard manner, particularly in the initial portion that plays. The way to achieve the goal is also accurate, on the other hand. Oninaki On the opposite, the audiovisual experience of the game is fantastic: the graphics from the two worlds, and more importantly, the music is enjoyable in full. Overall, Oninaki is undoubtedly not the most excellent game from Tokyo RPG Factory’s games to date. However, it’s an excellent hack-and-slay RPG which is especially enjoyable if you like complex gameplay instead of in-depth stories.

What exactly is Oninaki? Complex hack and slay that includes a lot of role-playing components and a narrative about death, life, and rebirth. Links: Official website

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