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Penny is not without her good times. The first time she is dismissed from the funeral house for being too eager to promote the funeral home services, she commits suicide during an indiscreet philandering party in the Mausoleum.
When she can comprehend the new scenario, Death himself thrusts his scythe in her hands and then disappears. In her Goth attire, he concludes that, finally, his replacement for vacation is here.
Penny isn’t required to worry about unemployment anymore, but the afterlife after death isn’t as easy as she had hoped.
Between death and life
One of the most appealing aspects of this book is the continuous transition between the realm of the living and the world of those who are dead. In reality, the deceased has caused one or two problems in their lives. They are unable to find peace until we aid them.
To make the process simpler (and more thrilling), you can launch our bodies to distant locations using our scythe. With the less-than-friendly body capture, we can make our way into the realm of the living and let the fun begin.
More trial and error aspiration
Every one of the people of Flipping Death is linked to (at least) one particular puzzle that reveals their peculiar personality plays an important part.
For instance, there’s the infamous marriage fraudster George whose obsession with his mouth is not just an avid lollipop lover and whose tongue we also paint a ghost’s vessel blue. However, he was never able to create the effect on his own as he was ordered to cross into the Jordan River by his wife when she learned that the term “Secret Lover” does not just refer to his vessel…
Flipping Death isn’t the most difficult challenge game (or even Jump & Run) ever, but we have to solve puzzles repeatedly to figure out the answer.
Just because we think the mermaid will require a chainsaw with waterproof capabilities to reach her drowning lover does not mean that the way is easy to follow.
Also, the clues we receive from the game are beneficial. They are merely thoughts that are constantly repeated by the characters we’ve acquired. If those thoughts weren’t beneficial initially, repetition at the click of a button would be of little use.
Mermaids equipped with chainsaws and meatball guns
One of the main reasons for this is the absurdity that makes Flipping Death unique in its way, yet also difficult to judge as a puzzle.
Like its predecessor, Stick it to the Man Zoink’s new game is distinguished by its bizarre characters, which act as a hook to the absurd puzzles.
Like the semi-predecessor, the abstruse humor comes with two sides. While the games are typically reduced to trial and trial, it guarantees simultaneously that people desire to know what the crazy tale unfolds.
Why does the mermaid require chainsaws? Does piecing have the power to be an amazing skill? What is the reason we require a meatball gun? Is it helpful to throw a sleepy biker on her motorcycle to get her to wake up?
One game, Two worlds, multiple shades
Colorful and detailed, Flipping Death is full of vivid detail and reminiscent of illustrated children’s books in a few places; however, a hint of Tim Burton has also found its way into this small indie game.
The realm of the dead specifically and its blue ghosts and contrast between darkness and vivid, garish hues are similar to the 2010 Corpse Bride – Wedding with a Corpse or Pixar’s Coco.
However, the world of the living is stunning with warm hues, accentuated by the vibrant array of vivid characters.
Optically The film, Flipping Death, is a pure beauty that makes us sad to leave Penny and the rest of the crew after 6-8 hours.
View Flipping Death – Screenshots