It’s been around two decades since Final Fantasy VIII was released, initially played on PS One, and saw the first light of day. And even though most of its companions have made it to modern consoles in some form or another, there was a lot of silence in the eight-series spin-off. It’s FFVIII Remastered that is finally changing; we also get to appreciate the story that revolves around Squall, Rino, and Co. with a re-imagined version of the Current Gen.
of Witches, SeeDs, and
First, Final Fantasy VIII Remastered matches its title and is almost 100% to the original version from 1999 regarding the content. The game begins with Squall, who is getting ready to pass his final tests at the military academy Balamb Garden to be a SeeD, a mercenary-special unit with magical capabilities. It’s not long before you’re finished, and after the initial few hours of playing, you’re a newly graduated SeeD and embark on your first assignment, that, in the process, it draws you into a maze of machinations that involves witches, your personal history and even time travel. Anyone who has played the game will know the meaning of what I’m talking about – as well, and those new to this FFVIII game for the first time need not to be further spoiled at this moment.
The new look is the most notable feature of Final Fantasy VIII Remastered. The character models have been taken from the days of pixelated PS One graphics power to the beautiful realm in the Current Gen, and now in the premiere, they reveal the best-looking man in prom. SeeD prom. Rest in peace, Meme – we won’t be mourning you now. The gorgeously redesigned models don’t just apply to your party and also include other characters such as Doctor. Kadowaki, who gets to treat you at the beginning of the game, or Director Cid, the director of Balamb Garden. They all shine with new appearances that could effortlessly be taken from contemporary games and are filled with details that never cease.
On the other hand, the backgrounds not been as lovingly modified: If you look at them in comparison to the original version, or those on the (unmodded) PC port, you’ll see that they’ve been enhanced in this regard too. First and foremost, static, pre-rendered backgrounds appear smoother, but the overall look is blurry, particularly compared to the latest HD characters. This could be due to the simple reality that the initial assets were unavailable, or at least , according to the persistent speculation. No matter the cause, the main question is whether it would be better not to upgrade the models as much to slightly lessen the visual contrast between backgrounds and characters.
Like the environments, the same is true for the FMVs or pre-rendered cutscenes. In this case, the original sequences were also preserved but merely smoothed, unlike the backgrounds, but the less work done here is not visible, as everything appears to be uniform.
Also, some of the graphics in the game have been improved and some less; however, what else is new with Final Fantasy VIII Remastered? Alongside the visual changes, some additional features – or even cheating – have been added to the updated version, bringing the experience up to current standards. By pressing the stick or shoulder buttons, you’ll be able to trigger several new features not present in the first version: three-speed. This accelerates your moves on the map and in the cities, and also the ability to script all combat scenes and fights and a buffing feature during battle, which gives you more health and increases your odds of winning, as well as being able to disable or restart any random encounters by one button click for those who need to wander around the area or simply walk from A to B in peace.
However, the acceleration function may be revealed to me as the most incredible joy (keywords draw spells and triple triads) as well as the Random-Encounter Aus was instrumental occasionally (underwater research station);…), buffing was for me personally more like cheating. However, everything is an individual choice. These new functions certainly allow the game’s gameplay, although somewhat outdated, title available to new players and remove the most dated elements: slow animations and the necessity to grind/drag for long, sometimes gruelingly long times.
Alongside all the improvements and improvements, there are two minor setbacks compared to the original version. However, they are worth noting that they stem from what the ports do. One is that the remaster isn’t equipped with any rumble functions. In particular, when playing against Squall’s Gunblade, I’ve noticed that the feedback on vibrations is somewhat lacking, but it’s more due to my habits than an actual issue for the game.
On the other hand, one thing that is a bit more irritating is a controlling system linked to axes. Whereas in the initial PS One version, you could perform incredibly fluid 360-degree rotations due to sticks analog, this one is limited to four-axis controls. In terms of your characters, they can only turn and move in eight specific directions. Because the battle system is based on turns, it is not relevant in the battles, but when you explore the landscape and, in particular, when you try to get close to specific NPCs (for the triple-triad card game, for instance) or choose among the magazines hidden this can result in short “oh-please-come-on” instances.
Are you well-aged?
Of course, there’s an issue that is especially relevant to people who haven’t played Final Fantasy VIII 20 years ago, and thus look at it with rose-colored glasses What is the extent to which the game been able to stand the test of time? It’s pretty well. The battle system is based around defeating extraordinary creatures (called G.F.) and binding them to your character to allow you to utilize them later to create slots to increase your HP, strong defense, and so on. It was highly complex and entertaining in the past, but it’s not as fun now. The first and most irritating aspect of it, which is the repetitive pulling of spells only to pair with your characters, is quickly eliminated with the ability to accelerate.
The primary reason for playing Final Fantasy VIII Remastered (again) However, remains its beautifully staged story that is experienced through the lens of one of the more likable characters to be seen in the Final Fantasy series has ever seen thus far, even if the main character Squall may not appear as socially acceptable initially.
Final Fantasy VIII Remastered is an amazing game.
We’ve had to wait to get FMVIII on the current consoles. Was it worth the wait? It depends on what you want to see: partially, obviously, the game’s age is evident as it’s a remaster, not a remake. Likewise, players who purchase the game to get an entirely new experience compared to the original game are likely to be dissatisfied. On the other hand, anyone who would like to experience one of the most enjoyable Final Fantasy games in the history of the game with the style of a remastered presentation and include some new features for convenience yet again (on the current generation) or experience the game themselves you are playing the most advanced versions of the tournament thus far , and must get it , even if certain areas (control background, rumble, etc.) could have been improved more.
What exactly is Final Fantsy VIII Remastered? Remastered visually in the current generation version of the cult RPG classic with exciting new features Links: Official website