Fimbul in test – Twilight of the gods in gameplay winter

Special analysis, reports, and background for role-playing characters, hobby generals, and single-player enthusiasts. Experts who understand the game being played. Benefits: Fighting god-like enemies is a huge hit in the genre of action ever from …

Special analysis, reports, and background for role-playing characters, hobby generals, and single-player enthusiasts. Experts who understand the game being played. Benefits:

Fighting god-like enemies is a huge hit in the genre of action ever from the get-up of the most beloved Spartan as well as aggression therapy hopeful Kratos at the time of writing. But, the indie genre includes battles with mythical creatures that originate from Norse mythology, ahead of the AAA giant.

Sibling wedlock has consequences

In the first moments of the story, you play the old Berserker Kveldulver is battling away an attack from your brother Knut who, fueled by revenge, sets your home ablaze. The urge to lash out against flesh and blood of his brother is the result of the eponymous Fimbulwinter. This is the longest cold winter before the dawn that is Ragnarok.

Once you have escaped from the burning house and, in the most efficient Hack& Slay way, reduced the other Vikings to ashes and then you are given an even more crucial task that is to find the Ymnerfir amulet and stop Jotunn’s king from speeding up the destruction of the world through the aid of the jewel.

You’ll be able to master this game using the spear, sword, axe, and shield in the lively constructed combats. For the first 30 minutes, there’s plenty of fun to avoid enemies using clever rolling techniques and end them by putting together combos. However, after that, it’s easy to get bored.

The same wave of foes without brains, there are no differences in the use of the axe and swords, and choppy combat animations as well as fixed camera positions that are a nightmare with a myriad of obstacles to fall upon, even the most unique abilities like the unnecessarily martially named execution or the healing ability Life Banner don’t help. You can unlock these skills that you can activate depending on the strength of the craft once the combo bar fills according to the skill after defeating certain bosses.

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Nothing Half and nothing Whole

If you were hoping that some sort of tactic would be needed at a minimum, especially in battles against trolls of the size of a house or the sword-wielding Jotunn, you will be disappointed. Instead, the fights consist of waiting for your opponent to show an apparent weakness, hurling your spear into it, and smashing down the adversaries with your swords. These specific battles beginning with the miniboss’s initial struggle to the final battle, do not present a significant difficulty.

The two sneaky passages where you, as a child Kveldulver, need to scare away monsters with torchlights or keep away from giants’ gazes are as easy. It’s better to refrain from talking about the few more complex environmental puzzles .

With such a solid and possibly interesting story base, it is possible that Fimbul could compensate for its flaws in its gameplay by using unique plot structures and clever twists. Indeed, Fimbul attempts to make the tidbits of the story of Kveldulver’s revenge enjoyable by incorporating some twists and turns, or at least by suggesting the possibilities.

The numerous loose ends of little-known storylines of the game, such as the story that concerns the queen’s young Thora and the trolls, who are slaved by Jotnar and your brother, cannot be resolved satisfactorily. The characters are sluggish, their motives are hardly understandable, and their motives seem superficial.

Comic or a children’s book?

The presentation at least is accurate at this moment: Since in the well-designed minimalist game environment, dodging, stabbing, and punching are the only options for interaction, Fimbul tells its story by illustrating comic scenes with great care to the smallest of details.

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Sometimes, you can also choose your options, for example, whether you want to let bosses that have lost their lives live or not. But, these choices do not significantly influence the game’s gameplay and make the game rather boring.

Insanely funny, on the contrary, is the case with German dialogue lines in which only the most fundamental things, like the plural form of Jotunn, were incorrectly translated. The dialogue is often stilted and unnatural – especially in the grim Viking setting. However, there are bonus points for the Norns monologues.

They’re based upon ancient poetry and adapted from whole sections dating back to Voluspa’s close, the most significant poem from the Norse Middle Ages. What’s the reason those three wise ladies allowed Fimbul to roam free in the gaming world, despite their understanding of the threads that weave the human race and their destiny, is probably a mystery to them.

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View Fimbul: screenshots from the action-adventure game based on Norse mythology

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