Bubsy: Paws on Fire! in the test

For more than 20 years, the Bobcat Bobcat Bobcathad been absent from the game world before his moderately successful return in The Woolies Strike Back, But it was successful enough to make a sequel, despite …

For more than 20 years, the Bobcat Bobcat Bobcathad been absent from the game world before his moderately successful return in The Woolies Strike Back, But it was successful enough to make a sequel, despite an unsuccessful Kickstarter campaign. So are a brand new studio and a complete overhaul in the game enough for the new game “Paws on the Fire! to break the curse of insanity and offer Bubsy an enjoyable game? The short answer is: No.

It was likely a return that nobody anticipated after just one year earlier; the slow-going Bobcat Bubsy was given an impressive comeback with the Woolies Strike Back . It was the attention from the media and not the merits of the game that made it, so no one noticed even at all. I was at least aware of it since I was interested in whether this Jump’n’Run (anti-)hero from the nineties leaped the past to the current. Although my expectations were not too impressive, Bubsy: The Woolies Strike Backdid leave me feeling a little dissatisfied.

With Bubsy Paws on the Fire!, now everything is going to be much better, and for this one , Choice Provisions also immediately got a brand new development studio. They’ve brought with their Bit.Trip series also established a very successful franchise on its Vita stand. An essential change to the gameplay accompanies the difference as they’ve eliminated mainly the classic Jump’n’Run elements and allowed the game’s characters to Auto-Runner run through the various levels. It means Bubsy and Co. can now run seamlessly between left and right, without stopping, while avoiding obstacles and taking objects.

Four members of a team

While the story itself is a continuation of the story from previous installments and includes the returning of characters from earlier Bubsy games, like Oinker, Terri, Terry, Terry, Terry, and many others, in this game, Oinker P. Hamm decided to capture every animal on earth to create the purpose of his “Amazootorium,” and Bubsy attempts to stop him. He is aided by his three companions, Virgil, Woolie, and Arnold. Each can draw upon various specific abilities that make play with a different approach to playing. For instance, our hero’s main character can glide and perform the ability to dash away enemies or fly a bit higher in the air. Virgil the Rat, on the other side, can jump double and slide over obstacles. Woolie, the alien Woolie, is part of the “Woolie Force” and, as a pilot, has her spacecraft. The sections she plays are essentially classic shoot ”’ ”’em-up games. However, Armadillo Arnold can roll through three-dimensional tunnels and must stay clear of numerous obstacles.

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The foursome now has to fight through three distinct worlds, with more than 100 different levels. The number may not be accurate, as you’ll complete the same levels using Bubsy, Virgil, and Woolie; however, they differ because of the different playing methods. You can earn wool balls and points along with other items. When you finish a stage with your player, they will also receive a medal. They are required to unlock additional levels. In the final world, the boss is waiting for you to defeat. Its difficulty, specifically within the game segments in Bubsy and Woolie, was kept low, and the tunnels of Arnold are not required. At four hours’ most, you’ll have defeated Oinker P. Hamm – which is about twice as long as the original Woolies Strike Back. Woolies The Woolies Strike Back.

Poverty of Variation

Three worlds aren’t much, and there’s little to no change visually. The same template and objects are used throughout and put in different locations. For instance, in the initial hour, you have three enemies, and the various obstacles could be measured on the one hand. The more you play, the greater variety you’ll encounter; however,, disappointment is the predominant theme in the end. However, the technical aspects are acceptable. Both the visuals and audio are incredibly usable without creating any significant points. Similar is the case with the controls, as they are also a pleasure to use when using them, regardless of whether collision detection is often slightly ambiguous.


In reality, following The Woolies Strike Back, I had resolved not to play any Bubsy game again. And it is here that I write this review, as following the switch of the developer , I was hoping that, at last, a worthy game with the bobcat would emerge from it. According to the motto that is Bubsy, “What could be wrong?” There are in Bubsy Paws on Fire! Many criticisms instantly destroy fans’ hopes once more. The shift in gameplay to an auto-run will likely be viewed with suspicion by fans of the long-running jump’n’run, but more important are the flaws that led to the game’s predecessor sinking into the abyss of insanity. For instance, the game’s short duration, lack of visual variation , and the straightforward difficulty once more cause frustration and dismay. Bubsy The Paws On Fire! certainly is superior to its predecessor. However, it’s not a masterpiece of art. However, another chance was missed to give Bubsy the opportunity he’s earned.

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How do you define Fitness Bubsy? The Paws are on Fire! This is the Bobcat Bubsy Bobcat, this time in an auto-runner variation. Link to the official website

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